CRAPS QUICK GUIDE

Your cheat sheet for every bet, every payout, and every piece of table lingo

🎲 Come-Out Roll Results

NATURAL — WINS
7, 11
Pass Line wins immediately
CRAPS — LOSES
2, 3, 12
Pass Line loses immediately
POINT SET
4 5 6 8 9 10
Roll it again before 7 to win

📊 Complete Bet Reference

BET PAYS HOUSE EDGE WHEN ACTIVE VERDICT
Pass Line 1:1 1.41% Come-out roll ✅ Always bet this
Pass Odds True odds 0.00% After point set ✅ Max this out!
Don't Pass 1:1 1.36% Come-out roll ✅ Slightly better odds
Come 1:1 1.41% Point phase ✅ Great for coverage
Place 6 7:6 1.52% Point phase ✅ Best place bet
Place 8 7:6 1.52% Point phase ✅ Best place bet
Place 5 7:5 4.00% Point phase 🟡 Acceptable
Place 9 7:5 4.00% Point phase 🟡 Acceptable
Place 4 9:5 6.67% Point phase 🔴 Avoid
Place 10 9:5 6.67% Point phase 🔴 Avoid
Field 1:1 (2&12=2:1) 5.56% Any roll 🔴 Sucker bet
Hard 6 / Hard 8 9:1 9.09% Any roll 🔴 Avoid
Hard 4 / Hard 10 7:1 11.11% Any roll 🔴 Avoid
Yo (11) 15:1 11.11% One roll ☠️ Prop bet
Any Craps 7:1 11.11% One roll ☠️ Prop bet
Any 7 4:1 16.67% One roll ☠️ Worst bet
Aces (2) / Boxcars (12) 30:1 13.89% One roll ☠️ Prop bet

🎯 Recommended Strategies

🟢 Beginner — Minimum Risk

Pass Line + 2x Odds only. Bet $10 pass line, $20 odds. House edge: ~0.85%. Simple and effective.

🔵 Intermediate — 3-Number Coverage

$10 Pass + 3x Odds ($30) + Place $12 on 6 & 8. Three numbers working. Nice action without reckless risk.

🟡 Advanced — Iron Cross

$5 Field + Place 5, 6, 8. Wins on every number except 7. But heavy exposure on the inevitable seven-out.

🗣️ Casino Lingo

  • YoThe number 11 (called "yo" to avoid confusion with "seven")
  • Snake EyesRolling a 2 (two ones)
  • BoxcarsRolling a 12 (two sixes) — also "Midnight"
  • Natural7 or 11 on the come-out roll
  • Seven OutRolling a 7 during the point phase — ends shooter's turn
  • ShooterThe person currently rolling the dice
  • StickmanCasino staff who controls the dice with a hooked stick
  • Come-OutThe first roll to establish the point
  • Dark SideBetting Don't Pass / Don't Come (against the shooter)
  • Hard WayRolling a double to make an even number (Hard 8 = 4+4)
  • Easy WayMaking an even number with non-matching dice (Easy 8 = 3+5)
  • Hop BetBet on the exact combination of next roll (e.g., "1-2 hop")
  • PressTo double your bet after a win
  • WorkingBets that are active and can win or lose
  • 🎲 PLAY NOW 📚 FULL LESSONS